Sonic Fan Remix: The Epic Cock Block

No sooner had I finished my write-up of how I felt about Sonic 4 than I discovered that the demo of Sonic Fan Remix had gone live. A remake of Sonic 2 made by two guys.

At first glance it appears to utterly demolish SEGA’s own efforts with it’s more accurate portrayal of Sonic’s physics and jawdropping 2.5D graphics packed with numerous amazing visual effects! Sonic 4 looks positively amateurish by comparison! What timing too, coming out so shortly after Sonic 4.

But it’s easy to point out how much these two outclassed SEGA, but let’s look at everyone else! This game absolutely blows away New Super Mario Bros. Wii too! Same with Megaman 9. Okay that one might not be fair since it’s meant to be 8-bit, but what about Megaman Universe? Looks a lot better than that! Gee, looks like these two just embarrassed the entire industry!

So, with that in mind, let’s take a closer look. First of all, the game is running on an incredible pre-made engine: The Unity Engine. This alone helps them out a lot. On top of that, Sonic Fan Remix is a remake of Sonic 2 rather than a new game. As such the basic stage and game design is already done for them, they just needed to recreate it.

And let’s be honest here, had SEGA made this it would have been picked apart for minor things just like Sonic 4. “The visuals are too lush!”, “the graphics are too dark!”, “that tree shouldn’t be on fire!”. The music past stage 1 is crummy, there are occasional framerate hiccups, and considering I managed to fall through the world once I’m sure people could find just as many goofy glitches in this game as there are in Sonic 4. Yes it’s a work-in-progress but the point still stands.

This doesn’t make the project any less impressive though. The fact that two random guys were able to put together such an amazing game, even if it is just a demo right now, is indeed incredible. They deserve to be commended for their efforts and SEGA should probably look into hiring them and possibly making Sonic 2 HD an official release. The Unity engine does run on basically all platforms after all. However, don’t go off thinking that SEGA should be ashamed by this. Because if they should be embarrassed by this, Nintendo should be even more embarrassed.

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