Archive for November 2012

Sonic and All-Stars Racing Transformed – 9/10

November 27, 2012

The reviews I write are too damn long! Anyway, here’s another one and I am 100% serious about the score. I have a feeling I’ll be calling this “Game of the Year”.
…it has been a pretty crap year though.

Tank! Tank! Tank! – 7/10

November 27, 2012

Guess what my first pick for a WiiU game was? This review is very heavily edited and far more cynical than what I initially wrote (to the point of the editor dropping it a full point from what I gave it). I’ll post the unedited one in a week or two maybe.

In fact, the more I read this review, the more I say “I did not write this”. Screw it, I don’t care what the boss says. Unedited version goes up in a week but the short answer is: Tank! Tank! Tank! is simple arcadey fun in desperate need of a little polish and some online play.

Code of Princess – 8/10

November 27, 2012

My first review for GamerCheese! Heavily edited for it’s beefy size, but that’s what editors are for.

WiiUs Impressive Online Functionality

November 22, 2012

Another new post on GamerCheese. Essentially the “Day After” of the WiiU Launch Experience.

My WiiU Launch Experience

November 22, 2012

Yup I got a WiiU. New post up at GamerCheese:

GEL’s Hip Hop BLOP Experience

November 13, 2012

I told you I was serious about The Hip Hop Dance Experience.

Admittedly? Good but mildly disappointing. Not as zany as The Black Eyed Peas Experience and lacks Trainer Battles and…did they give me all the outfits right at the start?!

Why I’m interested in The Hip Hop Dance Experience

November 11, 2012

(I wrote this a few days ago, initially for this blog because I thought it was too silly, then half-way through decided “Yes I WILL submit this to GamerCheese”. However they haven’t posted it, possibly because it’s too silly and the game hits in two days so…)

EDIT: GamerCheese just posted it here:

It’s no secret that I love music games. It’s also no secret that dancing games are the one thing the Kinect can do well. So you would think I would be all over the deluge of dancing game available, right?

Well the problem is that they all have crappy interfaces. Yes, even Dance Central. Full body dancing games are a new frontier and it is difficult to tell players what you want them to do, when you want them to do it, and with adequate warning, as well as what they did wrong. I’ll go into detail about this at a later date, but suffice to say, Dance Central didn’t get this right. Oh they nailed it on telling you what you were doing wrong! Lighting up the out-of-sync bodyparts was a brilliant idea! But that was it. The two silhouettes that represent each dance move don’t really tell you what to do ahead of time and the commands scroll at an awkward rate with little warning. Basically the only way to play a song in Dance Central is to memorize the dance steps first and it’s really hard to get excited about a lengthy tutorial for each song you want to do.

What makes this worse is that every two-bit bargain basement dancing game then copies Dance Central and thus has the same problems. Still, you would think that after 3 installments these issues would be addressed. However, Harmonix seems satisfied to rest on their laurels. Dance Central is the best dancing game on the market, so what do they have to worry about?

Well when GEL, Mr.”I’ll even try We Cheer!”, doesn’t want to play your games, I think there’s a problem. I’ve tried the demos for Dance Central 2 and 3 and absolutely cannot convince myself to buy the games. There just…doesn’t seem like much of a point. It’s just more of the same.

But you know what I did like? The Black Eyed Peas Experience on Kinect. Not because of The Black Eyed Peas, I’m pretty indifferent towards them, but because of iNiS. Yes, the fine folks that made Elite Beat Agents and Gitaroo Man worked on the Kinect version of the game. The result was a strange and flashy dancing game that got a lot more right than its competitors. The interface used animated silhouettes to represent each dance move and had a clear countdown timer to when it would switch moves.

Whats more, it’s the only Kinect dancing game with custom characters and this adds a lot to the game. How? Well it means that the game can reward you for doing well with new clothing and customization options, thus giving you a reason to play beyond “I feel like dancing”. This became even more important as they actually worked learning the dance steps into the game as stages of their own. Stages which contributed to you earning more stuff.

The only problem, aside from The Black Eyed Peas being a very polarizing group, was the fact that the game didn’t tell you what you were doing wrong. Yes, the one thing Dance Central did well was the one thing The Black Eyed Peas Experience did wrong. If only there were a way to combine the two.

Well, Dance Central 3 sure didn’t do that. It’s more of the same, but now with a time travel gimmick, some new modes, and a story. While these are significant additions, it doesn’t address my major problem with the game: the poor interface.

But, much to my surprise, The Black Eyed Peas Experience was getting a Pea-less sequel with The Hip Hop Dance Experience once again from iNiS!

Custom characters return (including quite a few hairstyles and outfits from the previous game) and the dancing silhouettes, countdown timer, and general interface remain. But what’s this? Not only are there new modes, but the out-of-sync body parts are highlighted in red just like Dance Central! Why, the game even tracks what dance moves you are worst at and encourages you to get better at them! It looks like we may have a contender for the best dancing game on Kinect!

That’s not to say I don’t have my concerns. The presentation isn’t nearly as insane as The BEP Experience’s and I don’t see the “Trainer Battles” that teach you the dance steps. But I gotta be honest, this looks like a contender. Better still, it’s only $40!

How is Real Steel Still Getting Updates?!

November 9, 2012

Truly, wonders never cease. Yup, the Real Steel game just got a freakin’ one year anniversary update! You can read about it in my latest GamerCheese post:

Shantae is Coming: An In-Depth Look at Where She’s Been

November 7, 2012

My first article for GamerCheese. Frankly they’re better at coming up with titles than me! The original title was “New Shantae Coming: Why You Care” so kudos to the editor.

I Write for GamerCheese!

November 7, 2012

Well crazy news, folks! I just got hired by GamerCheese! Who are they? Well they’re an upstart gaming website hoping to make it big. They put out the call for volunteers and I answered.
That doesn’t mean I won’t still be posting here though. Any article I write for them will be linked to from here and articles too…stupid for them will still be here. As will the usual Gaming with GEL hijinks and the GameBabble show.

Until then though, you can check out their site here: